This is default featured post 1 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured post 2 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured post 3 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured post 4 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured post 5 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Tuesday, August 2, 2011

Witcher 2 Xbox 360 port delayed until early 2012

The official story is vague. CEO Adam Kicinski in a press release he had this to say: “The extra time will allow us to polish the title to perfection, so that the game offers an ideally balanced, fantastic experience to gamers.” And then he went on to say this, “As the launch of the game approaches, we will be sharing more details how it will be released on Xbox 360. I trust that despite the release date shift, players will be satisfied with what we are planning for them.” It was riveting.


While we’re sure CD Projekt will be using the extra time to “polish” their game, it’s notable that the company has also been involved in recent legal disputes with Namco Bandai, the publisher that handled the PC version of Witcher 2. Namco Bandai claims that CD Projekt broke an agreement by allowing THQ publish the Xbox 360 version of the game. CD Projekt claims their agreement with Namco Bandai was specific to the PC version. While neither company came out and said that its feelings were hurt, the implication is clear.


If it’s the legalities that are bogging down the game’s release, we hope the issues are worked out soon. If not, we’re sorry for spreading rumors.
Aug 1, 2011

Source: http://www.gamesradar.com

The 10 best PS2 games of 2005

By the time 2005 had rolled around, it looked like the beginning of the end for PS2. Critics started to refer to its once-impressive hardware as “aging,” and the Xbox 360 was gearing up to snatch away its crown and claim dominance over the next console generation. And because previous hardware cycles had lasted about five years, most assumed that the PS2’s days were numbered, and that the machine would be largely discarded once the PS3 finally hit.

Only now do we realize just how wrong we were to count the PS2 out so early. 10 years after its North American launch, it’s still getting games and moving units, if not exactly going strong. With the anniversary of that launch just around the corner, let’s take a look at the best of what we thought, at the time, would be the PS2’s final great year.


10. Devil May Cry 3


Roaring back from the disappointing sequel that was Devil May Cry 2, DMC3 gave fans a prequel starring a younger, wilder, more shirtless version of Dante who could use multiple fighting styles and clobber enemies with a deadly guitar. In addition to being a much better, more over-the-top game than DMC2 was, it also explored the relationship between half-demon Dante and his less good-natured (but better-dressed) brother, Vergil, as they battled over the fate of the monstrous Temen-ni-gru tower.
It was also balls-hard, to the point that its uncompromising difficulty – actually ratcheted up for the US version – was one of the primary criticisms leveled against it. It was a testament to just how amazing the game was, then, that so many stuck with it in spite of the punishment it put them through.


9. Gran Turismo 4


You may be asking why Gran Turismo 4 is on the list at all; wasn't one boring driving sim (GT3) enough? Well, here are five undeniable reasons GT4 was one of 2004’s best: Van Halen's Panama, more cars, even better graphics, driving missions, and this video:

8. Tekken 5


While a lot of people consider Tekken Tag Tournament to be the pinnacle of the series on PS2, Tekken 5 really deserves that accolade. A return to form for the series, Tekken 5 revised the unpopular changes that Tekken 4 had implemented, putting the focus back on juggle-heavy combos and removing the uneven levels of Tekken 4. This wasn’t a crazy departure so much as a refinement of the core elements that had made the franchise popular to begin with.
Tekken 5 wasn’t without its innovations, though; the game elaborated on the old Tekken Force sub-game with The Devil Within, a single player minigame that fleshed out Jin’s backstory. Tekken 5 was also the first game in which players could customize their characters with unlocked items, a feature that’s been taken to extremes in Tekken 6. Tekken 5’s fluid animation and detailed character models made a huge impact at the time, squeezing the PS2 hardware for all it was worth. Even by today’s harsh standards, Tekken 5’s graphics and, more importantly, gameplay hold up – and that’s the true sign of a classic.

Source: http://www.gamesradar.com/pc/news

Bleach: Soul Resurreccion

Everyone has their reason for why they fall in love with a particular anime. Whether it's the flashy, high-action battles, an unpredictable story, or well-rounded, intriguing characters, there's always a part that some fans cling to more than others. Bleach could have been a Dragon Ball Z clone, but it instead featured excellent character interaction - particularly, the witty banter to make it stand out from the pack. Now, strip this interaction from Bleach and leave it just with its combat. Still interested? Then Bleach: Soul Resurreccion should stay in your good graces; however, for those who revel in the eclectic personalities of Ichigo and company, they’re nowhere to be found here.

It's far from a stretch to say that Bleach: Soul Resurreccion takes a lot of its inspiration from Koei's Dynasty Warriors franchise. However, instead of ploddingly defeating Chinese warriors, Bleach's Ichigo Kurosaki and friends are all about blazing fast attacks against their ghostly enemies. It mimics the anime well, and it’s not too difficult to get into the groove of things. To succeed, all you need to do is mash the same buttons to chain combination attacks. There is some depth to the combat, but it felt almost unnecessary to be competent at anything other than knowing where the square and circle buttons are. As far as the controls are concerned, there's not much to complain about as they're technically sound, but an easy to control game with a clean interface can only get you so far. This is especially apparent in the barebones story mode.
The story arc at the forefront of Soul Resurreccion follows Aizen becoming a Judas to his fellow soul reapers by forming the Espada. Most fans can recall this massive storyline spanning 120 episodes of content. And therein lies the problem: perhaps Soul Resurreccion was simply too ambitious. Any developer setting its sights on 44 hours of anime would have trouble implementing into only 14 story missions and SCEI unsurprisingly bobbled it.
The story mode follows the manga and anime through the final battle with Aizen. The main problem, however, is the execution, as the story just isn't retold in an engaging way. The beginning of each stage features simply narrated Star Wars-esque blocks of text; those looking for worthwhile animated scenes will find them entirely absent. The most that Soul Resurreccion offers is dry, serious dialogue that doesn’t say a whole lot of anything other than, “let's fight!” As it stands, story mode offers a linear ride, while bypassing the Aizen arc’s intensity. It certainly doesn't give fans the ability to relive the great moments from the anime, nor will it enamor Bleach newbies.
Completion of story mode unlocks the game’s playable characters (both allies and enemies) and gives “soul points” for use on the game’s expansive level-up grids. It's fun watching your character grow, but not much on the grid feels worthwhile. There are incremental additions to your characters’ skillsets, but only dedicated players will unlock more than a fraction of these nodes. Mission mode offers over 20 missions; however, they’re mostly a rehash of the levels and enemies in story mode. There are small additions for challenge, such as time or ability restrictions, but the real motivation to play through it is to collect more Soul Points and unlock kitschy extras. If you love to grind, that’s where Bleach most succeeds.
Competitive gamers will also find an online mode featuring leaderboards on exclusive missions. Online’s main issue is it suffers the same fate of mission and story mode: more of the same. While these missions do feature more bosses and enemies, in the end, only those who want to be the very best like no one ever was need apply. Bleach: Soul Resurreccion would have benefited from a co-op mode; without it, online multiplayer is dull.
Aesthetically, the game's cel-shaded graphics on the characters are surprisingly competent. There's a decent amount of detail infused into every one of the 21 unlockable characters. However, the backdrops leave much to be desired. Now, the anime isn't known to have the most varied environments, but with just a few different settings, adding a touch of extra detail to separate each area from the next would have made all the difference. Both English and Japanese voices are available, so whatever your poison, Bleach has it. Still, with such meager dialogue, Johnny Yong Bosch doesn’t mean much.
As it stands, Bleach: Soul Resurreccion doesn't offer nearly enough variety to really draw in the average player. Is it fun to play for a few hours? Sure, but the novelty is bound to wear off due to all the repetition. As fun as it is to abandon the role of observer and actually jump into controlling your favorite character, not much here feels all that exhilarating. However, the game is still technically sound, and those who revel in high energy hack-and-slash gameplay and are completionists at heart will get the most out of the game. Unless you’re a fan of the anime and fit the above description, though, don’t expect this experience to match up to its $59.99 price tag.
Aug 1, 2011

Source:http://www.gamesradar.com

EVO 2011: MVC3 and SSFIV: AE champions crowned, Daigo eliminated early in huge upset

In one of the largest EVO tournaments ever, yesterday's grand finals saw new champions for almost every game, most notably Super Street Fighter IV: Arcade Edition, where reigning champ Daigo "The Beast" Umehara was sent to loser's bracket in spectacular fashion by Korean newcomer Poongko. Poongko's almost telepathic Seth completely dominated Daigo's Yun, dizzying him multiple times, and much to the crowd's elation, scoring an unheard of Perfect on The Beast himself. Poongko also started the match off with a bang, ripping his shirt off and chugging a Red Bull to amp the crowd up.

AE finals were surprising, with both Yun players failing to make it to Grand Finals. Despite his massive success against Daigo, Poongko was eliminated by Japan's Fuudo, who played an incredibly patient and solid Fei Long. America/Saudi Arabia's Latif put in some fantastic play with C. Viper, eliminating Daigo from th tournament, but by the time Grand Finals arrived he looked significantly less confident against Fuudo’s Fei Long, losing three straight sets.
Marvel Vs Capcom 3 saw fighting game veterans Puerto Rican (PR) Balrog and Viscant go toe to toe, the highlight being an amazing come from behind victory from PR Balrog. Reduced only to Tron Bonne, a character who is generally used for her assist, PR Rog managed to defeat Viscant’s Dark Phoenix with an amazingly timed level 3 Hyper Combo grab. While Viscant lost that battle, he ultimately won the war, shutting down PR Rog with his deadly Wesker and Dark Phoenix play, bolstered by some incredibly effective use of Haggar’s lariat assist. Despite Viscant’s skilled play, some booing was heard in the crowd after he won, no doubt a result of his use of Phoenix/Dark Phoenix, an extremely  contentious character within the MVC3 community.

MK9 also had its EVO debut, generating a lot of hype from the crowd with some incredibly well played matches. Perfect Legend took the crown with his brutal Kung Lao skills, making great use of his block strings and teleport.
Other winners included Spark taking the Gold (or glass if you're literal minded), for BlazBlue Continuum Shift II, and Kor taking first in Tekken 6.
EVO wasn't just all about the tournament action, it also saw the debut of a new short film Balrog: Behind the Glory, a hilarious take on the origin story of Balrog/M.Bison/boxer. The short also featured a quick shot of GamesRadar’s very own The World According to Street Fighter map. Watch the short in its entirety right here. Other video debuts included the latest from fighting game glitch masters, Desk and Error1, and another amazing combo video from the guys at SonicHurricane.com
We've got interviews with SFIV/ Street Fighter Cross Tekken Producer Yoshinori Ono, Ultimate Marvel vs. Capcom 3 Producer Ryota Niitusma, Tekken Tag 2  Producer Katsuhiro Harada, and Soulcalibur V Producer Daishi Odashima (phew) all on the way later this week.
Aug 1, 2011

Source: http://www.gamesradar.com

Share

Twitter Delicious Facebook Digg Stumbleupon Favorites More