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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, August 29, 2011

The Darkness


This game was reviewed on the 360; the PS3 version might differ in quality, but not content.
Jackie Estacado’s family runs, or actually is, the Italian mafia. On his 21st birthday, his “uncle” Paulie puts a price on his head. On this day he also inherits a deadly curse: the power to control the darkness itself, which has been passed down since his grandfather’s days. Using the powers, he manages to escape the initial attackers sent by Paulie, but he doesn’t stop there. Paulie constantly sends his goons after Jackie to try to kill him. Jackie’s family members encourage him to take Paulie down, especially after Paulie takes drastic measures to hurt him by killing someone who he holds very dear. While fighting with and against The Darkness power and trying to find Paulie to make him pay for what he has done, Jackie has to fight a war on two fronts; one with a human being and another against a power much greater than himself.
The game is a first person shooter that adds the “darkness” power into the gameplay mix. The Darkness are snake-looking beings that float behind you and come out to play when summoned and sometimes on their own. They have multiple powers that are slowly unlocked throughout the game. This Darkness adds a very useful ability for the fights in the game, but towards the end the powers get so strong that it makes the game too easy. The game show you how powerful The Darkness is, and how evil an enemy and ally it becomes.
The Darkness is almost an open world game, as you can explore the city at your own pace, but you really only have one main mission and two, maybe three side missions going on at a time. Sometimes I got lost in the city, but in the subway there is a nice little voice that gives me direction when I need it. You won’t be lost for long.
CONTENT:
The game got a Mature rating from the ESRB for strong language. And they weren’t lying. The game has countless amounts of the “F-bombs”, countless uses of Gods name in vain and many others. Every curse word in the book is used. I tried to count the cursing, and I was up to about thirty each when I lost the little paper I was counting on. There is no option to turn the cursing off, so I suggest that if you can’t handle that much cursing, or want to turn the volume off, stay away from this game.
The f-word is also used in a sexual context sometimes and there are some sexual comments made about the main character’s girlfriend. There is also  mention of marijuana and a lot of characters smoke cigarettes.
The game also was rated Mature for strong violence and blood and gore. The player uses the cursed Darkness powers in the game which powers itself up by eating the hearts of humans. So when you kill someone by either shooting them or having The Darkness shoot a spear through their head, you press A and one of the darkling snakes sweep down and rip the heart right out of the dead enemy, and sit there and chew on it right in front of you, making crunching and slurping noises. Sometimes, the two little darklings that are beside you fight over the heart, tearing it up. You will be doing this over and over again. By the end of the game, I had eaten 302 hearts total.
Blood is abundant in everything you do in the game: you shoot someone, blood spurts everywhere; you eat a heart, blood goes everywhere. The entire game is a blood bath. And you can’t avoid it, because there is no way to turn the blood off and you have to kill people in the game to beat it.
Jackie is also killing for the wrong reason: revenge. They killed someone he loves, and he goes crazy to kill everyone that he can until this makes him feel better, but it never does. He is very negative during the entire game and doesn’t care what he has to do.
The Darkness has a brilliant story and amazing voice acting. It has some problems with graphic glitches and slowdown, but for the most part it is a decent looking game. The story really will blow you away and the sound effects were done very well, but it is extremely dark and gritty with language and violence out the wazzu. I can’t recommend it to anyone under the age of 17, as the ESRB suggests. If you can handle the content, you’ll find a very good story that will certainly make you think by the end.

Need For Speed Most Wanted


In this installment of the acclaimed Need For Speed series, you play as an anonymous protagonist, working his way up the ‘black list’ of skilled underground racers and evading cops on the way. Most Wanted will not disappoint fans of the series, and will appeal to casual gamers and hardcore racers alike, with its spot-on balance between realistic physics and arcade controls.
Story
You start off with a introductory phase of the game in which you are one of the best racers in Rockport City. To prove your skill, you race Razor, the unlikeable antagonist who is Number One on the blacklist, a rankings table of the fifteen best racers. However in the penultimate race, it is discovered that Razor has tampered with your car. You grind to a halt, and are promptly detained for illegal street racing.
Soon released, you discover street racing has moved on without you. With no car, your only option is to accept the assistance of Mia, who is later revealed only helped you in order to bet on you.
From here, the story is minimal, with only the odd cellphone call to remind you of the existence of anything outside of a car.
Gameplay
There are two main parts of the game: cop evasion and racing. They are seamlessly entwined, with cops often pursuing you during races.
The racing is a standard affair, with the arrow keys (or a joystick) controlling the car, with the option to play with automatic or manual shifting. The track is enclosed with translucent barriers, but a variety of short-cuts exist to give you the edge. There are various racing types, but they all have the same objective: get to the finish before your competitors or your allotted time.
You will commonly be evading police, and are required to meet milestones in the game regarding this. You will find yourself ramming them off the road, crushing them under scaffolding, and generally wreaking havoc.
Overall, the gameplay is well-executed and enjoyable, portraying a great sense of speed, but may get repetitive near the end of the game.
Graphics
The game’s visual quality is average by today’s standards, but still manages to look very pretty on the PC on higher settings, with highly-detailed car models.
Content
Destruction
As to be expected, there is much of the world that is destroyable. You can be expecting to destroy trash cans, road cones, smash through glass, and completely wreck many a car. This is not as concerning as the reasoning behind this, which brings me to my next category.
Lawlessness
The whole game is derived around breaking the law, with the ever pursuing police force a constant reminder of this. The actions you take in the game are extremely dangerous, and morally unjustifiable in the real world. Whether or not you are comfortable with this simulated lawlessness must be made decided prayerfully by the individual playing the game or their guardian.
Lyrics
The game is soundtracked by a mixture of hip-hop and rock, with most objectionable content censored. The worst lyrics include a few ‘OMG’s and some pessimistic viewpoints towards life. However, the focus is not on the music in the game, and any objectionable songs can be disabled in the settings of the game, so any negative influence is minimal.
Violence
Violence is almost non-existent, with only the odd push or shove in the cheesy cutscenes. As far as racing goes, although many a car will be smashed into, the drivers are nothing more than mannequins and no indication of injury is ever shown.
Scantily Clad Women / Adult Themes
Mia, who aids you throughout the game, will almost always be in tight clothing exposing the midriff, as are many female racers in their profiles. However suggestion is kept to a minimum, and this attire should only really be a problem for very young gamers. Their is the odd wolf-whistle at Mia from neutral characters in the game, but is portrayed in a negative light and should not offend.

New Super Mario Bros. Wii


Before Mario went into 3D, turned paper-thin, threw parties or made that unforgettable trip to Isle Delfino, he was a platforming plumber on a mission. Well, the mission never changed, but the look of the games and the way they played changed. Before you knew it, the games weren’t even called Mario Bros. anymore. That changed when Nintendo decided that our red-capped hero should really go back to the old-school style of platforming fun in the aptly titled New Super Mario Bros. Wii.
Plot
Like so many new Mario games, New Super Mario Bros. Wii begins with an invitation from a certain princess. This time there is actually an occasion for it. It’s Peach’s birthday and everyone is there to wish her well (and give her presents too). Mario and Luigi of course attend. It wouldn’t be a birthday party without cake either and sure enough one giant-sized piece of pastry rolls up right behind the lucky Peach. With her two favorite plumber brothers there and a cake big enough for five birthdays, what could possibly spoil a party like this? If you’re an avid Mario player, you’ll have the answer.
As expected, the cake is a gift from the Mushroom Kingdom’s number one troublemaker; Bowser, the mean and childish Koopa King. Bowser sends his Koopalings led by Bowser Jr. inside the cake to kidnap the princess. Their plan quite literally takes the cake as well; the little stinkers throw the cake on top of Peach and quickly cart it away with her inside it and flee in their airship. Now, Mario and Luigi must run, jump, swim, smash, and stomp their way through eight worlds to rescue the imperiled princess.
Gameplay
New Super Mario Bros. Wii is a return to Mario’s old platforming days, so the action is set out in 2D worlds with some 3D characters, making this a 2.5D game, if you will. You can play this game with either a Wii Remote held sideways or with a Remote and Nunchuck. You also have the option of playing with several players or just one. If you pick the latter, you’ll play only Mario; with multiple players, you’ll also see Luigi and two Toads alongside you.
Each world takes place on a map where you can choose the level you want to play in and thus choose the route that you go through in each world. When you play a level, or course as they’re called, you just run for the flagpole at the end of the course and stomp on any enemies in your way. Hitting “?” blocks will often give you items to help you along the way.
All roads lead to two important buildings: the Fortress and the Castle. In both of these buildings, you will face one of the Koopalings. After you clear the Castle, you move on to the next world. If you want to replay a world or course, you are able to do so while on the map screen.
Offensive Content
Note: Some spoilers are present
Mild Cartoon Violence
Mario was never known for extreme violence in the old days, and this game follows in those footsteps. Mario jumps on his enemies and can throw fire and ice balls at them with a certain item. In the all cases, enemies usually fall off the screen. The Goomba, a walking mushroom of sorts, flattens out when you jump on it and then disappears, but otherwise, all the enemies just fall as I said. If Mario loses, he also just falls off the screen. Peach also has a giant cake thrown on top of her, but she’s shown to be unharmed later.
**************Spoilers***************
After the final showdown with Bowser, the Koopa King falls into a pool of lava. He’s shown to be knocked out but otherwise unharmed afterwards
**************Spoilers End***************
Fantasy Magic
One enemy you run into is a walking Koopa skeleton and another is a skeleton fish. At the end of each Castle, you’ll run into the familiar Magikoopa, a Koopa sorcerer. The Magikoopa will ride its broom over the battlefield and sparkles fall from the broom. The Koopalings themselves are also armed with magic wands that they use to make things appear to fight you with. All of that does count as spell casting, but the magic is also within the boundaries of fantasy.
Some of the worlds have haunted houses present and inside you’ll find, as expected, a bunch of ghosts known in the Mario world as Boos.
Mild Suggestive Content
At the end, Peach kisses Mario on the face. None of these are really offensive.
**************Spoilers***************
One male enemy dresses up as and pretends to be Princess Peach to try and fool you.
**************Spoilers End***************
Conclusion
I actually found this game a nice change from the usual Mario title. Don’t get me wrong; I’m a fan of the other titles and the RPG series’ trademark goofy humor. But the transition from that style back into Mario’s old-time platforming roots was surprisingly refreshing. I liked not having to wander aimlessly trying to raise my EXP or collect enough items to open the way to the next level. It was great to just rush through to the end just like the old days. Discerning Christians will also like this game for its lack of offensive content. True, there is some mild violence, some use of magic and a bit of odd, suggestive humor, but it’s not enough to completely ruin this fun and very light-hearted title. It’s a must for any Mario fan.

Source: http://guide2games.org

Tuesday, August 2, 2011

Witcher 2 Xbox 360 port delayed until early 2012

The official story is vague. CEO Adam Kicinski in a press release he had this to say: “The extra time will allow us to polish the title to perfection, so that the game offers an ideally balanced, fantastic experience to gamers.” And then he went on to say this, “As the launch of the game approaches, we will be sharing more details how it will be released on Xbox 360. I trust that despite the release date shift, players will be satisfied with what we are planning for them.” It was riveting.


While we’re sure CD Projekt will be using the extra time to “polish” their game, it’s notable that the company has also been involved in recent legal disputes with Namco Bandai, the publisher that handled the PC version of Witcher 2. Namco Bandai claims that CD Projekt broke an agreement by allowing THQ publish the Xbox 360 version of the game. CD Projekt claims their agreement with Namco Bandai was specific to the PC version. While neither company came out and said that its feelings were hurt, the implication is clear.


If it’s the legalities that are bogging down the game’s release, we hope the issues are worked out soon. If not, we’re sorry for spreading rumors.
Aug 1, 2011

Source: http://www.gamesradar.com

The 10 best PS2 games of 2005

By the time 2005 had rolled around, it looked like the beginning of the end for PS2. Critics started to refer to its once-impressive hardware as “aging,” and the Xbox 360 was gearing up to snatch away its crown and claim dominance over the next console generation. And because previous hardware cycles had lasted about five years, most assumed that the PS2’s days were numbered, and that the machine would be largely discarded once the PS3 finally hit.

Only now do we realize just how wrong we were to count the PS2 out so early. 10 years after its North American launch, it’s still getting games and moving units, if not exactly going strong. With the anniversary of that launch just around the corner, let’s take a look at the best of what we thought, at the time, would be the PS2’s final great year.


10. Devil May Cry 3


Roaring back from the disappointing sequel that was Devil May Cry 2, DMC3 gave fans a prequel starring a younger, wilder, more shirtless version of Dante who could use multiple fighting styles and clobber enemies with a deadly guitar. In addition to being a much better, more over-the-top game than DMC2 was, it also explored the relationship between half-demon Dante and his less good-natured (but better-dressed) brother, Vergil, as they battled over the fate of the monstrous Temen-ni-gru tower.
It was also balls-hard, to the point that its uncompromising difficulty – actually ratcheted up for the US version – was one of the primary criticisms leveled against it. It was a testament to just how amazing the game was, then, that so many stuck with it in spite of the punishment it put them through.


9. Gran Turismo 4


You may be asking why Gran Turismo 4 is on the list at all; wasn't one boring driving sim (GT3) enough? Well, here are five undeniable reasons GT4 was one of 2004’s best: Van Halen's Panama, more cars, even better graphics, driving missions, and this video:

8. Tekken 5


While a lot of people consider Tekken Tag Tournament to be the pinnacle of the series on PS2, Tekken 5 really deserves that accolade. A return to form for the series, Tekken 5 revised the unpopular changes that Tekken 4 had implemented, putting the focus back on juggle-heavy combos and removing the uneven levels of Tekken 4. This wasn’t a crazy departure so much as a refinement of the core elements that had made the franchise popular to begin with.
Tekken 5 wasn’t without its innovations, though; the game elaborated on the old Tekken Force sub-game with The Devil Within, a single player minigame that fleshed out Jin’s backstory. Tekken 5 was also the first game in which players could customize their characters with unlocked items, a feature that’s been taken to extremes in Tekken 6. Tekken 5’s fluid animation and detailed character models made a huge impact at the time, squeezing the PS2 hardware for all it was worth. Even by today’s harsh standards, Tekken 5’s graphics and, more importantly, gameplay hold up – and that’s the true sign of a classic.

Source: http://www.gamesradar.com/pc/news

Bleach: Soul Resurreccion

Everyone has their reason for why they fall in love with a particular anime. Whether it's the flashy, high-action battles, an unpredictable story, or well-rounded, intriguing characters, there's always a part that some fans cling to more than others. Bleach could have been a Dragon Ball Z clone, but it instead featured excellent character interaction - particularly, the witty banter to make it stand out from the pack. Now, strip this interaction from Bleach and leave it just with its combat. Still interested? Then Bleach: Soul Resurreccion should stay in your good graces; however, for those who revel in the eclectic personalities of Ichigo and company, they’re nowhere to be found here.

It's far from a stretch to say that Bleach: Soul Resurreccion takes a lot of its inspiration from Koei's Dynasty Warriors franchise. However, instead of ploddingly defeating Chinese warriors, Bleach's Ichigo Kurosaki and friends are all about blazing fast attacks against their ghostly enemies. It mimics the anime well, and it’s not too difficult to get into the groove of things. To succeed, all you need to do is mash the same buttons to chain combination attacks. There is some depth to the combat, but it felt almost unnecessary to be competent at anything other than knowing where the square and circle buttons are. As far as the controls are concerned, there's not much to complain about as they're technically sound, but an easy to control game with a clean interface can only get you so far. This is especially apparent in the barebones story mode.
The story arc at the forefront of Soul Resurreccion follows Aizen becoming a Judas to his fellow soul reapers by forming the Espada. Most fans can recall this massive storyline spanning 120 episodes of content. And therein lies the problem: perhaps Soul Resurreccion was simply too ambitious. Any developer setting its sights on 44 hours of anime would have trouble implementing into only 14 story missions and SCEI unsurprisingly bobbled it.
The story mode follows the manga and anime through the final battle with Aizen. The main problem, however, is the execution, as the story just isn't retold in an engaging way. The beginning of each stage features simply narrated Star Wars-esque blocks of text; those looking for worthwhile animated scenes will find them entirely absent. The most that Soul Resurreccion offers is dry, serious dialogue that doesn’t say a whole lot of anything other than, “let's fight!” As it stands, story mode offers a linear ride, while bypassing the Aizen arc’s intensity. It certainly doesn't give fans the ability to relive the great moments from the anime, nor will it enamor Bleach newbies.
Completion of story mode unlocks the game’s playable characters (both allies and enemies) and gives “soul points” for use on the game’s expansive level-up grids. It's fun watching your character grow, but not much on the grid feels worthwhile. There are incremental additions to your characters’ skillsets, but only dedicated players will unlock more than a fraction of these nodes. Mission mode offers over 20 missions; however, they’re mostly a rehash of the levels and enemies in story mode. There are small additions for challenge, such as time or ability restrictions, but the real motivation to play through it is to collect more Soul Points and unlock kitschy extras. If you love to grind, that’s where Bleach most succeeds.
Competitive gamers will also find an online mode featuring leaderboards on exclusive missions. Online’s main issue is it suffers the same fate of mission and story mode: more of the same. While these missions do feature more bosses and enemies, in the end, only those who want to be the very best like no one ever was need apply. Bleach: Soul Resurreccion would have benefited from a co-op mode; without it, online multiplayer is dull.
Aesthetically, the game's cel-shaded graphics on the characters are surprisingly competent. There's a decent amount of detail infused into every one of the 21 unlockable characters. However, the backdrops leave much to be desired. Now, the anime isn't known to have the most varied environments, but with just a few different settings, adding a touch of extra detail to separate each area from the next would have made all the difference. Both English and Japanese voices are available, so whatever your poison, Bleach has it. Still, with such meager dialogue, Johnny Yong Bosch doesn’t mean much.
As it stands, Bleach: Soul Resurreccion doesn't offer nearly enough variety to really draw in the average player. Is it fun to play for a few hours? Sure, but the novelty is bound to wear off due to all the repetition. As fun as it is to abandon the role of observer and actually jump into controlling your favorite character, not much here feels all that exhilarating. However, the game is still technically sound, and those who revel in high energy hack-and-slash gameplay and are completionists at heart will get the most out of the game. Unless you’re a fan of the anime and fit the above description, though, don’t expect this experience to match up to its $59.99 price tag.
Aug 1, 2011

Source:http://www.gamesradar.com

EVO 2011: MVC3 and SSFIV: AE champions crowned, Daigo eliminated early in huge upset

In one of the largest EVO tournaments ever, yesterday's grand finals saw new champions for almost every game, most notably Super Street Fighter IV: Arcade Edition, where reigning champ Daigo "The Beast" Umehara was sent to loser's bracket in spectacular fashion by Korean newcomer Poongko. Poongko's almost telepathic Seth completely dominated Daigo's Yun, dizzying him multiple times, and much to the crowd's elation, scoring an unheard of Perfect on The Beast himself. Poongko also started the match off with a bang, ripping his shirt off and chugging a Red Bull to amp the crowd up.

AE finals were surprising, with both Yun players failing to make it to Grand Finals. Despite his massive success against Daigo, Poongko was eliminated by Japan's Fuudo, who played an incredibly patient and solid Fei Long. America/Saudi Arabia's Latif put in some fantastic play with C. Viper, eliminating Daigo from th tournament, but by the time Grand Finals arrived he looked significantly less confident against Fuudo’s Fei Long, losing three straight sets.
Marvel Vs Capcom 3 saw fighting game veterans Puerto Rican (PR) Balrog and Viscant go toe to toe, the highlight being an amazing come from behind victory from PR Balrog. Reduced only to Tron Bonne, a character who is generally used for her assist, PR Rog managed to defeat Viscant’s Dark Phoenix with an amazingly timed level 3 Hyper Combo grab. While Viscant lost that battle, he ultimately won the war, shutting down PR Rog with his deadly Wesker and Dark Phoenix play, bolstered by some incredibly effective use of Haggar’s lariat assist. Despite Viscant’s skilled play, some booing was heard in the crowd after he won, no doubt a result of his use of Phoenix/Dark Phoenix, an extremely  contentious character within the MVC3 community.

MK9 also had its EVO debut, generating a lot of hype from the crowd with some incredibly well played matches. Perfect Legend took the crown with his brutal Kung Lao skills, making great use of his block strings and teleport.
Other winners included Spark taking the Gold (or glass if you're literal minded), for BlazBlue Continuum Shift II, and Kor taking first in Tekken 6.
EVO wasn't just all about the tournament action, it also saw the debut of a new short film Balrog: Behind the Glory, a hilarious take on the origin story of Balrog/M.Bison/boxer. The short also featured a quick shot of GamesRadar’s very own The World According to Street Fighter map. Watch the short in its entirety right here. Other video debuts included the latest from fighting game glitch masters, Desk and Error1, and another amazing combo video from the guys at SonicHurricane.com
We've got interviews with SFIV/ Street Fighter Cross Tekken Producer Yoshinori Ono, Ultimate Marvel vs. Capcom 3 Producer Ryota Niitusma, Tekken Tag 2  Producer Katsuhiro Harada, and Soulcalibur V Producer Daishi Odashima (phew) all on the way later this week.
Aug 1, 2011

Source: http://www.gamesradar.com

Saturday, July 30, 2011

Manual view the timeline to become high AOE


In the view AOE timeline is extremely important that trong.Dieu help you predict 90% tactics, enemy strength in the early stages of the battle (before 20 minutes). From there you can work out strategies reasonable for you to be able to see the timeline for war thang.Viec including the current view of how many people, the ability to expand the map to where there is not military, how many gold digging ....
Soi timeline we need to pay attention to the following important items:
Military Section 
timeline_kill
  • Kills: The number of people killed and the enemy's military
  • Lose: The death of his civil and military
  • Razings Index broke the enemy. How many house break-up out there (including foundations and walls)
  • Largest Army: Only the military, if you outnumber your army will be "Yes"
  • Total Score: Total of Kills / Lose cumulative and current military differ how -> averaged to calculate the Score.
Economy section:
timline_2
  • Gold collected: The number of gold you dig
  • Villager High: The people that you
  • Exploration: Index% of the extended highlights on the map
  • Tribute given: The number you get another map or chart. If + is the map you are - you get maps
Part Technology:
timline_tec
  • Most Technologies: The technique generally known as the coefficient update
  • First Bzone Age: Up early life 3
  • First Iron Age: Up early life 4
Part Timeline:
timeline_len_doi
  • Word population: Total population and the entire army of players. From the population you can know exactly where forces of the enemy army and people more or less than you.
A timeline of the reading experience of the seniors go first.
Senior Advisor for super chicken (aoevietnam.org): I think when opening an aoe, you should see the time line around at least four times.
Last one: At about 2-3 minutes, you see the enemy as many people, the ability to expand the map anywhere. If their population is less than you can mine their bad results. If a population of fewer and scalable high mine map of the results away from home they own and they find.
Last 2: At about 6-7 minutes: See how many people they have. If they only have 16-20 people, the ability of their rated life 2 is very high.
Last 3: 90-10 minutes if the target population did not increase, or increase the likelihood they beat 1-2 away 2 is 90%.Usually the higher the life the minute type 2 was more complete life. Look for scalable map of the enemy to see if they hit or not horse meat. If you see them expanded beware thit.Xay BA to the horse.
Last 4: 12 -13 minutes for that population, the gold and scalable maps. If they were military but gold wood (note the dig> 100 gold ..) and scalability surge maps show they hit the cutting forces and had horse detection. Be prepared to deal with the itch away. When observing the gold they dug in the case of type cutting forces also helped us decide on more effective animal population. Suppose if they have more gold (previous 20 minutes) instead of killing our people as the yellow or the people slaughtered their livestock because they can partner up for a lot of people do have more but yellow gold farming or meat wife less. If so, in 1-2 minutes you can reverse the situation.
sieuga
British super-G @
Cao the Romance-MissU: In case you have to look at the Largest Army troops that the enemy is Yes, then surely the enemy troops and you should defend it soon. Where you place the enemy troops and also the military (Ra first few turns) are more difficult to identify because many soldiers who would have more Yes Largest Army is still the enemy is 0 and the Score at the first ever military is 25.
Problems viewing the timeline in a high player games usually only see how many people. For example, R assy solo show horse than his opponent's level 5 guy that has to with his timeline, then they should attack the army early because then they hit it over the life minh.Hoac at 3, usually in exchange 3 or if the opponent played witches troops into the gold you see time to see how close they are gold to add and manage attacks.
When rated team, you can be based on a predictable timeline for the wing position and the opponent's field. Usually the wing is always rated less people than in the wings (except in cutting off early to head off to the supply).
In battle, if you see a side soi timeline for the evaluation of supply and training ~ 800 gold is very likely then that house will jump 4.Hoac the enemy is the sudden increase of population and receive items from Team 4 is also capable of jumping very high. At times like that you teammates to attack the enemy right into a battle for the 4-4 team, just a jump 4th time is the outcome of other matches will go a lot.
minh_hoa_team-aoe_random
View timeline continuity will help you work out a reasonable strategy game
These are only some small experience of higher capital in general to a high timeline.Noi detector must know how the timeline, see the timeline often help you manage the game, taking advantage of opportunities, and gain victory
Wish you become a good timeline view.
Garena Vietnam

10 tips for beginners Empire


Why do people file type AOE AOE and longtime players always have the same question: "How to be as highly rated players like Linda, X man, tutj ...". Of course can not answer a short question too difficult to understand this because if you know and how they play like they did not ask that. The following article will help you part the answer to that question.
1. Proficient with keyboard
All these people are high when the game started, they are not looking at the keyboard but looking at the screen but it always moves the standard (the ability to fit the circumstances do not allow us to be able looking down at the keyboard). What are your immediate training to be the type of keyboard and screen just seen.
1
The pro just concentrate screen when playing
2. Judging the situation
The ability of the standard situation (the good, the beautiful houses and beat the bad type it again to the other type). For example, when you hold the wooden soldiers, around the forest surrounding the best approach to development is widespread. If you are cutting, but the coaches do not have much forest the best solution now is the memory region.
3. Ability to read good timeline to gauge the situation.
If you type 3 life, when people see that they trade, it means the board is closed, if we are slashing the military should develop a military application to the guillotine guillotine wrong, then to build a stone bridge near the enemy to the enemy can work early, not for people who trade .... You can read the timeline at the school field here .
The pros and cons of each type of army we are to understand, visualize the moment and need to know to flexibly applied to each type of units (type diagonal cutting the number of troops, or supply a number of questions they rock .... )
cung_A
Y cutting horse was scared, but also a possible allelopathic that
4. The ability of military
As one of the conditions necessary to become a pro, you have very hard to make our troops to know how the military is fighting. For providing different R when troops fired, we should just go to the top and back to fishing or cross enemy fire with the troops, if that enemy soldiers are not shot by troops quickly that we double kick to hit military and will recognize that a child is losing blood, fast hand horizontal lateral forces that may be fishing a lot of enemy troops shot short of the continuous double kick to see how our troops were shot. Do that was a huge success to overwhelm the enemy.
khin_R
For better control, you need to train soldiers quickly fast eye
5. Quickly develop when the board is closed.
This only rapid development arm buffalo are, constantly pay attention to their resources, excess meat to lay people, excess wood, the construction field (of course, must apply for the full strength).
phat_trien
In the wings is a very favorable position to develop
6. Selecting suitable opponent
Just practice with his AOE with a bit more flashy or new, the progress, if hit with the poor, we do not learn much but the psychological pro fight terror and make us lose too many wild and bring the level backwards.
7. Learning through video
Should see much higher clip of the type and reference and learning experience, not applicable as they are for each level will make us an arrhythmia with its own level (and pressure should be seen or gradually apply).
8. Daily Exercise
Training to fight hardesd to improve response situations, and gradually increase your level up when you type in addition to the various and increasing hardesd computer. Every day should train hit AOE with about 3 to 4 hours, beat many will feel weak, will not level up but backwards slowly.
xay_bs
The rating for computer training is also a very good wing
9. Grasp the opponent psychologically.
Grasp opponent psychology is also a crucial, if we have shaped the way they play will easily recognize their weaknesses to exploit the maximum (regardless of who has the disadvantages, although many or less).
10. Active in every situation.
Always active in the play and the flexible use of tactics. Psychology must always be strong despite losing matter.
1735139305-1-ffflinda430x323_copy
Linda always proved very bravery during the game
Epilogue: Everyone has a certain adaptation, depending on their abilities, many people still can not type forever more be (because the limbs can not be faster as well), but experience should offset the disadvantages This, though not up anymore, but opponents can not see me as often. Whether it's genius, it must be practiced otherwise have been thwarted as usual.
Garena Vietnam

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